Shellshock live nuke3/1/2024 Where T is the total amount of damage dealt, The formula for XP gained for limit breaker weapons goes as follows ( does not apply type 2 limit breakers): All upgrades of these weapons are also limit breakers.Weapons marked with an asterisk are what I call "type 2 limit breakers", more info on those later.I like to call these weapons limit breakers. However, there are some which don't follow these rules. These rules apply to the vast majority of the weapons in the game. In the case of Fireworks and similar weapons, tanks standing on top of each other would gain a lower amount of XP compared to if the tanks were spread in such a way that more or all projectiles would hit. What should be noted, is that the XP scales purely with how many of the total number of projectiles hit ( and single target projectile damage), and not by total amount damage itself. This means, without crits taken into account, the maximum XP that it can generate is ( which happens when all projectiles hit): This weapon consists of 36 projectiles that do 8 damage each. Where things become interesting is when multiple projectiles are introduced.Īs a great example of this, let's take Fireworks. Similarly, Weapon XP gained ( as seen by the difference of the xp counter from before and after) is 100 × 1.28 = 128. The in-game XP ( which is determined by damage and skillshots), is 13, as expected from the formula previously discussed: (100/10) × 1.28 = 12.8, which gets rounded up to 13. In this scenario, I shot a Mega Nuke on 7 tanks in a Charge lobby with a lobby multiplier of 1.28×, causing 700 total damage ( 100 per tank), and avoided taking damage myself. Let's check out an actual in-game example of this: This does not change no matter how many tanks you hit, be it 1 or 7 enemies.Īdditionally, if you hit either yourself or your teammates in the process with the nuke, you will also lose all Tank XP for the shot (but not weapon xp). This means that the maximum XP any given weapon can gain is dictated by the total damage of their projectiles that can be inflicted on a single target.įor example, because a Mega Nuke consists of 1 singular projectile, the maximum Tank XP it can gain ( without crit and buffs) by damage alone is: In other words, XP damage by a single projectile is limited to single target damage. Most projectiles in Shellshock Live are limited to gaining 1 tank hit's worth of XP per each projectile.
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